DCS World 1.5 Changelog и последни новини

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DCS World 1.5 Changelog и последни новини

Мнение от Crash » чет окт 01, 2015 3:14 pm

Здравейте!

Докато чакаме ъпдейт 1.5 в следващите няколко часа, ви предлагам change log-а, в случай, че не сте се запознали с него.

Най-накрая ще видим и България официално включена!

DCS World 1.5.0 Changelog

General
  • New unified executable. Separate executables are no longer used for the front end and simulation.
    New graphics engine with the following features: DirectX 11 Support, optimized for GPU rather than CPU, improved lighting and shadowing, and improved graphical effects like contrails, flares and missile trail smoke, improved water
    0.7.0.0 Rift support with Direct Display mode and VR front end GUI, but still very much work-in-progress until hardware reaches consumer release versions
    Corrected track synchronization errors

    Note: Once DCS World 1.5 is out of Open Beta, we will update the DCS World User Manual to reflect all of the following changes
Main Menu
  • Moved Options to icon at top of Main Menu.
    Moved Module Manager to icon at top of Main Menu
    Created Log-in / Log-out dialog at top of Main Menu
    New Login dialog with the possibility to stay logged in
    Options
    Changed System / Graphics “Scenes” to “Terrain Textures”. Also changed to Low and High settings.
    Added “Ultra” setting to Visib Range. This is for high-end systems only.
    Added separate Low and High settings for Heat Blur.
    HDR now simply has On or Off settings.
    Depth of Field settings added.
    Lens Effects settings added.
    Clouds settings added (no affect until new clouds are implemented).
    Anisotropic Filtering settings added.
    Model Visibility settings added.
    Flat Terrain Shadows settings added.
    Tree Shadows setting removed.
    TSAA setting removed.
    Cockpit Shadows setting removed.
    Search option added to Controls
    F2 view camera effects settings added to Misc.
Instant Action
  • New Instant Action missions selection dialog.
Campaigns
  • New Campaign selection dialog.
Multiplayer
  • New dialog interface
    Favorites
    Filtering based on Ping, Server Name, Map, Mission Name, Players, and Time.
    Added server descriptions.
    Added mission lists with shuffle option
    Added options to show message events: Kill, Takeoff/Landing, Crash and Ejecting
    Added option to allow object export
    Added option to Pause on mission load
    Added option to Pause a server with no client.
    Client can now enter any nickname (up to 5) and select one of them
    Ships are now synced correctly
    Clients can now be assigned to the same flight group
Log Book
  • Log book now accounts for individual aircraft statistics and not just as a whole
Encyclopedia
  • 3D interactive unit models for Aircraft, Helicopters, Ships, Vehicles, and Weapons
Training
  • New Training missions selection dialog
Mission Editor
  • Added map display options, MAP, SAT (satellite) and ALT (elevation shading and iso lines)
    Added new Trigger Actions: Begin Playing Actor, Stop Playing Actor, Start Player Seat Lock, and Stop Player Seat Lock
    Added new Advanced Waypoints Actions for Options: ECM Use, Restrict Air-to-Air Attack, Restrict Jettison, Restrict Afterburner, Restrict Air-to-Ground Attack, AA Missile Attack Range, and No Report Waypoint Pass.
    USAF Aggressors are a special country that have all aircraft, helicopters, ships, and vehicles accessible to them.
    Added Fire at point task now has a quantity value allowing users to define the number of shots fired at the target.
    Changed All text boxes (Mission briefings, do script, etc) character limit has been increased to approx 16,000 characters.
    Adding aircraft to a group set to spawn on ramp now places the new aircraft at the closest available spot to the lead aircraft.
    Changed Triggered messages to now "stack" below currently displayed messages no longer over-writing a message that is currently being displayed.
    Added "Clearview" variable to triggered messages to use the old method of displaying messages.
    Added MANPAD units can now be transported via embarking actions like other infantry. (Side note currently you can't add them to a group with an existing embarking task, you have to create the group as you want it THEN create the embarking task if it contains a MANPAD)
    Fixed Bombs not producing a "shot" event.
    Unit.getPlayerName() is now functional on ground units and will return a player’s name if they are directly controlling the unit via Combined Arms.
    Many new countries have been added. These countries are not yet populated with units, although they have access to all static object and fortifications objects available, along with aircraft that are DCS modules. These countries include: Austria, Belarus, Bulgaria, Czech Republic, China, Croatia, Finland, Greece, Hungary, India, Iran, Iraq, Japan, Kazakhstan, North Korea, Pakistan, Poland, Romania, Saudi Arabia, Serbia, Slovakia, South Korea, Sweden, Switzerland, Syria, and USAF Aggressors. These countries are also added to the logbook with a few already populated with ranks and squadrons.
    Sound files triggered to play over a radio frequency now works correctly.
    Static ships will no longer only face east. They will respect the direction specified in the mission editor.
    Player no longer needs to be flight lead in an aircraft group
Artificial Intelligence (AI)
  • Aircraft use smarter holding point logic for landings
    AI planes now land in two-ships and can a make straight approach even if starting velocity is too high at landing IP. The first pair lands using a direct approach and second will maintain a holding pattern. After first pair lands, the second pair will make their approach.
    AI using cranks after BVR shots to extend F and A poles
    Improved AI weapon system logic. AIs will more accurately estimate AAM percentage chance of kill (Pk). This is intended to prevent situations where missiles bled energy pursuing targets with low Pk.
    Improved AI logic of follow-on missile (AIM-120B/C, R-27 series, AIM-7, AIM-54 and R-33) shot if it determines the prior shot has been trashed
    Added antiship task to Su-17, Su-25 and MiG-27
    4 v 2 ACM tactics have been improved. Both elements will now take part in the fight
    AI formations will now make altitude changes more smoothly, thus allowing with wingmen to more easily stay in formation
    Cruise missiles have much better terrain following guidance now
    Improved AI use of JDAMs. AI can now drop bombs on multiple targets on a single pass.
    Fixed Patriot so it now re-arms if near a warehouse
    Changed M-109 reload time to be less insane. Was 7000 seconds, now 3600 seconds.
    Improved AI logic of helicopters:
    Fixed Mi-24 firing ATGM
    Fixed SH-60 firing AGM-119
    Improved helicopters landing - no more pitch oscillations
    Improved helicopters group landing - no more break up (роспуск)
    Fixed various issues with take-off, landing and taxiing
    Helicopters with ski can now take-off from runway
    Improved big helicopters behavior on taxiway
    Improved vertical take-off
    Improved helicopters behavior with sling load:
    fixed take-off with sling load heavier than allowed
    fixed sling load oscillations after net lags in multiplayer
    added in air cargo hook from sloped surfaces

Models
  • New AI F-5E
    New AI L-39C
    AIS pod added to payload of Western aircraft (no special function at this time)
    LANTIRN pods on F-16 corrected for older missions
    New Model for TPZ
    New model for Roland ADS
    Added APC Tigr 233036 (Available to Russia)
    Added APC Cobra (Available to Georgia)
    Building fires are now local to the weapon impact location
Продължава в следващия пост.
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Re: DCS World 1.5 Changelog и последни новини

Мнение от Crash » чет окт 01, 2015 3:18 pm

Weapons
  • Lift of R-73 and AIM-9M was increased from 0.5-0.4 to 0.9-0.8
    Increased luminosity size of smoke for S-8TsM and Hydra WP smoke marker rockets
    Increased maximum structural G limit of AIM-9M from 35 to 40 G
    Gun Smoke effect tuned
Black Sea Map
  • Added higher-resolution texture created by Mustang
    Increased damage value for hardened targets like ammo depot, command center and aircraft shelters by 1.5 to 2.0 of their previous values.
    Ground units falling through bridges has been largely eliminated
F-15C
  • Infinite fuel after aerial refueling has been fixed
    Transonic Roll-off eliminated
    Wing rock effects implemented
    Rudders have more authority
    PTC operation corrected: trimming no longer required in transition from SL to 40000', 'wind up' effects corrected much faster, correct operation on-ground.
    High altitude, medium and high AoA behavior is corrected (related to TRO above)
    Slow speed, high AoA behavior is corrected
    Throttle movement range compression is mostly corrected (full movement range is useable, FTIT/RPM barely changes as altitude increases)
    Two wing tanks now have less drag than the belly tank
    Selectable bingo bug is implemented
    Afterburner stages lighting off are now subtly audible
    Conditions of oscillatory and flat spin are corrected
MiG-29
  • New 6DOF cockpit for Flaming Cliffs 3. New external model is in progress.
Su-27
  • Engine model update. Introduced RPM calculation based on flight conditions (temperature, velocity, altitude). Core engine temperature and trust envelope was corrected.
    Corrected speed indication on HUD when below 80 KPH.
    New Su-27 skins added
P-51D
  • Gunsight cable added to cockpit 3d model
    The 3-in-1 instrument "engine gauge" of the P-51D is missing the „SQ. IN.“ label
    In-game manual fixed
    Sperry AN 5735-1 Directional Gyro missing markings at 45 and 315 degrees
    AN 5825 Vertical Speed Indicator errors
    Smoke Generator Typo fixed
Mi-8MTV2
  • Virtual flight engineer has been implemented
    SARPP-12 system (System of Automatic Registration of Flight Data) now has animated panel
    Fully implemented model of KO-50 kerosene powered defroster
    (P-503B) cockpit voice recorder is now animated
    Activated all circuit breakers
    Signal flare system is now made fully operational
    Annunciator "СТВОРКИ ОТКРЫТЫ" (Cargo bay doors open) now functional
    Siren is implemented
    «АВТОМАТ. СБРОС» (automatic release) switch is now functional
    The external resistance for voltage control of STG-3 starter-generator is now implemented. Circuit breaker is located on the right hand electric panel
    The external resistance "VS-33А" «I — РЕГУЛИРОВАНИЕ НАПРЯЖЕНИЯ — II» (I - voltage control - II) is now implemented
    Added sling load system - tactical, emergency and auto unhooking
    Added cargo indicator
    Added dust effect appearing upon contact of cargo with ground
    Added possibility to change rope length in mission editor (7-30m)
    Added snap view for cargo


UH-1H
  • Added cargo indicator
    Added snap view for cargo
    Fixed left-hand seat ADF needle being 180 degrees out

F-86F
  • Rudder authority increased
    In-game manual added
    Fixed incorrect tank jettison button hint in russian localization
    Emergency ignition switch is now normal two-position switch instead of spring-loaded
    Gun Selector now OFF instead of ALL GUNS at cold or runway start
    When guarded, rocket release selector now is always in OFF position
    New cockpit lights added
    Reduced the maximum possible G at an altitude above 5 km (made it closer to the official documents), this allows it to maintain airspeed and provide the “feeling” of stall entry
    All electrical bus consumers now have a minimum voltage at which the consumer continues function
    Adjusted spin characteristics


MiG-15bis
  • Available load factor was reduced for some altitude bands, this has made closer to official documents
    Fixed logic of the ARC-5 NDB switches
    Fixed stick shake during takeoff
    View adjustment speed was increased
    Increased performance reduction with damaged stabilizer
    Added step throttle control
    MiG-15bis EN cockpit added
Bf-109K-4
  • New skins
    New normal map
    Minor 3D issues
    Flap warning buzzer sound level tuned
    Control stiffening for Rudders
    Campaign fixes
    Gaps between fuselage and cockpit (when viewed in cockpit) fixed
    Loading screen and wallpaper renders fixed
    General FM improvements
    New Options for setting rudder and aileron trim tabs in options menu
Fw-190D-9
  • Fuel system warning light errors
    Normal full oxygen pressure
    SZKK4 texture errors
    Corrected skins
    New normal map
Hawk
  • HUD clipping fixed - HUD no longer shows outside HUD glass
    Training Mission cold start - Updated to have voice over by instructor and typos fixed
    Small graphical artifact on canopy model - this was a remnant of the canopy handle
    Kneeboard has been implemented
    Wrong number of stations on loadout screen in ME when Hawk module isn't installed.
    Code optimization for DCS 1.5.0
    Graphical optimization for DCS 1.5.0
    Night lighting updated for 1.5.0
    Swiss Hawk skins added
Combined Arms
  • Tanks with laser rangefinder. An automatic calculation fire solution taking into account range, wind speed, own tank speed, angular speed of target LOS is now implemented. (RShift+L)
    Added Arcade (isometric) View
    Uragan MRLS can now be controlled by player
    Added Sights for Challenger 2 and LAV-25
    Added Sights for M6 Linebacker (M2 Bradley sight for the gun, Avenger sight for SAM)
    Synchronization issues in Multiplayer is fixed
    Fixed sight visibility limitation while zooming in fog conditions
    Fixed air target radio emissions detection with RWR, if the target is not visible for ground radars due to curvature of earth
    Added Sights for T-72 and T-90 MBT (from T-80)
    Corrected SAM launch for Oliver Perry and Normandy
    Added second reverse gear for M1A2 MBT
    Added initial voice communications for Red and Blue tank crews. More to come.
    Adjusted M1A2 engagement range
C-101
  • Mirror image orientation corrected
    Mirror image is now hidden when retracted
    External textures improved
    New Liveries: Royal Air Force Fictional, Patrulla Águila 30 Anniversary, Matacán 100000 HOURS, Armée de l'Air Fictional
    Several liveries corrections
    Solved issue with GPU missing when there is wind
    Fixed issue with both ailerons deflecting in same direction for AI
    Collision model improved (now damage affects SFM aerodynamics)
    Default payloads added to Mission Editor
    Surfaces and controls are now animated when using keyboard
    Several inputs added
    Kneeboard added
    Ejection Seat adjusting added
    Sounds for GPU and ejection seat fixed and added
    Input options issues fixed
    GUI image in payload section corrected
    LoD optimization improved
    It's now possible to open the canopy with keyboard/joystick assignment
    Ejection sequence corrected
    Theme music added
    Pilot 3D model added in cockpit view
    PSD C-101 Template 2048 added
    Several cockpit textures issues fixed
    Parking brake implemented
    Startup training mission with English voice overs included

MiG-21bis
  • Implemented RU Game Localization
    Replaced multiple existing inputs with toggle inputs.
    Added 9 New Keyboard Inputs: ASP Target Size, KPP Pitch Set, RSBN/PRGM Channel Select, Radio On/Off, Radio Volume & Chl Selection
    Fixed various instances of the Radio not working.
    Fixed the Radar operating without electrical power
    Increased missile smoke visibility
    Fixed the “SPRD Appears on F6 View after use” bug
    Introduced special option for ASP pipper gameplay features.
    Improved drag chute physics, including chute use in stall/spin recovery (Animation is however still limited)
    Corrected Rudder Authority (“Rudder overpowering ailerons”)
    Added UUA Sensor animation
    Improved Over-G weapon jettison (Dynamic Weight Calculation, per-pylon/weapon limit)
    Improved regulated Afterburner throttle control
    Partially fixed visible weapons remaining on destroyed/missing wings
    Fixed A-A missile lock tone bug
    Corrected wing thickness & angle
    Various corrections on all weapon pylons
    Rebuilt frontal canopy for smooth fuselage transition
    Re-Drew rivet and panel lines on rear fuselage
    Added red floodlights in cockpit
    Dozens of minor 3D/2D issues
    Fixed various Cockpit graphics issues
    Corrected various ASP calculation issues (Incorrect lead, “CCIP”)
    Added 8-10 new default liveries
    New specular maps
    Sculpted rear fuselage into a new normal map
    Added new SPRD Rocket booster model and texture
    Corrected placement of SPRD Rocket booster on aircraft
    Further optimized external model and textures
    Revised gear door textures
    Corrected AoA vane animation
    Temporarily removed 'Canopy Icing' checkbox pending visual implementation
Localization
  • Mi-8MTV2. Russian Training Missions added.
    Bf 109. Russian Single Missions added.
    German Bf-109 K-4 manual added.
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Re: DCS World 1.5 Changelog и последни новини

Мнение от Crash » чет окт 01, 2015 10:57 pm

Ето и линка за сваляне :)

http://www.digitalcombatsimulator.com/e ... orld/beta/

Имайте предвид, че това е бета и бъгове си има.
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Re: DCS World 1.5 Changelog и последни новини

Мнение от Zmei » съб окт 03, 2015 1:01 am

Това какво е в същност, ъпдейт или нещо съвсем ново?????
Ако не го сваля какво ще стане?

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Re: DCS World 1.5 Changelog и последни новини

Мнение от Crash » съб окт 03, 2015 12:52 pm

В момента е бета на ъпдейта, т.е. като свърши бетата, искаш не искаш, ще се ъпдейтнеш ;)
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Re: DCS World 1.5 Changelog и последни новини

Мнение от Zmei » съб окт 03, 2015 6:16 pm

А нашият сървър във момента на коя версия работи, на какво летите вие?

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Re: DCS World 1.5 Changelog и последни новини

Мнение от Fishbed » пон окт 05, 2015 9:59 pm

Сървър ние нямаме, най-често хоствам аз или някой друг. Летим на DCS World (чистия, бетата още е бъгава в мултито).
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Re: DCS World 1.5 Changelog и последни новини

Мнение от DeadFox » чет окт 08, 2015 4:30 pm

Със Венци (=2IAE=FilcrumBG) преди няколко дни изпробвахме бетата и да ви кажа добре върви, по-бързо зарежда но си има и още доста бъгове за оправяне.
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Re: DCS World 1.5 Changelog и последни новини

Мнение от Fishbed » пет окт 09, 2015 2:21 pm

Пичове влизайте в TS3 щом летите заедно. Ние сме там всеки ден. Нека се събираме, когато ви се лети!
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Re: DCS World 1.5 Changelog и последни новини

Мнение от DeadFox » пон окт 12, 2015 9:44 am

Нека първо възвърнем някой стари навици :-), все пак заедно не сме летяли от има-няма 7-8 години.
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